
First of all, you no longer have access to binoculars by clicking the right analog stick. Picking up a skull allows you to alter the game play in some way, almost always increasing the difficulty.Īs you make your way through the somewhat lengthy (at least by today’s first-person shooter standard) campaign, you’ll realize that the game play feels exactly as you remember, though there are some slight inconsistencies. The second change is the inclusion of hidden skulls, items that originally debuted in Halo 2. I won’t give away anything other than to say that they’re well done and add some nice depth to a few select characters and events.
#Halo combat evolved anniversary skulls and terminals series#
Terminals are designed to tie the action of the original Halo to the direction that the series is going to take with Halo 4. There’s one hidden in each level and activating them triggers a cut scene that peels back a small layer of the Halo mythos. The first of two deviations in the single-player is the addition of terminals. The dialogue is identical and the cut scenes, though re-imagined with some nifty new camera angles, are essentially the same. Very little has changed from ten years ago as far as the story is concerned. It all begins with a very simple setup that gains depth and meaning as you progress through the campaign and through the subsequent games in the series.

This is largely thanks to his purple digital compatriot, the aforementioned Cortana.

Something wholly relatable despite the most unrelatable of circumstances. Master Chief begins Halo as a silent participant, not unlike Gordon Freeman from Valve’s Half-Life series, but soon changes to become something more. If you’ve never played the original Halo (first of all, where have you been?), it’s a classic tale of good versus evil with players taking the reins of Master Chief, a revered soldier in the UNSC (United Nations Space Command) and humanity’s last hope against the alien race known as the Covenant. It also comes complete with six remastered multiplayer maps that piggyback on the Halo: Reach multiplayer experience as well as a reduced price tag of just $39.99, compared to the standard $59.99 for most games.

The original developer Bungie has moved on, but Microsoft’s new Halo studio 343 Industries - and two external developers Saber Interactive and Certain Affinity –have created a “gift for gamers.” The game packs re-done high-definition visuals that take advantage of the leap from the original Xbox to Xbox 360 and game play that’s extraordinarily similar to the original, less a few discrepancies that I’ll get into later. So, here we are ten years removed from Halo: Combat Evolved’s launch with a remastered edition staring us in the face, trying to have a voice among the throng of other titles in the holiday season.
